A downloadable game

You take the role of a high-level commander leading a vast army of autonomous robots across large, living battlefields. Instead of micromanaging individual units, you issue clear objectives and behavioral postures to regiments and sectors—such as defending cautiously, pushing aggressively, or holding the line at all costs—and watch your plans unfold in real time.

Every unit exists physically on the battlefield: robots move, take cover, retreat, regroup, and fire real projectiles you can see and follow. Regiments are built for specific purposes rather than fixed compositions, allowing you to focus on what you want to achieve, not on memorizing optimal unit mixes. Units are produced one by one, can join battles while a regiment is still forming, and survivors naturally reinforce other forces when formations break apart.

The game is designed to be calm, readable, and forgiving. Decisions matter more than reflexes, and mistakes create new situations rather than instant defeat. It’s easy to learn, hard to master—a strategy game for players who want the scale and spectacle of classic RTS battles, but with a modern pace that respects their time and attention.

Development log

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